<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Turok: Realistic Dinosaurs, Unrealistic computer game</title>
	<atom:link href="http://blogs.smithsonianmag.com/dinosaur/2008/11/12/turok-realistic-dinosaurs-unrealistic-computer-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.smithsonianmag.com/dinosaur/2008/11/12/turok-realistic-dinosaurs-unrealistic-computer-game/</link>
	<description>Where Paleontology Meets Pop Culture</description>
	<lastBuildDate>Thu, 05 Nov 2009 22:47:20 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: William</title>
		<link>http://blogs.smithsonianmag.com/dinosaur/2008/11/12/turok-realistic-dinosaurs-unrealistic-computer-game/comment-page-1/#comment-1075</link>
		<dc:creator>William</dc:creator>
		<pubDate>Sat, 12 Sep 2009 23:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://dinosaur.smithsonianmag.com/?p=256#comment-1075</guid>
		<description>You use the phrase &quot;a far cry from&quot; a lot.</description>
		<content:encoded><![CDATA[<p>You use the phrase &#8220;a far cry from&#8221; a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zach Miller</title>
		<link>http://blogs.smithsonianmag.com/dinosaur/2008/11/12/turok-realistic-dinosaurs-unrealistic-computer-game/comment-page-1/#comment-209</link>
		<dc:creator>Zach Miller</dc:creator>
		<pubDate>Mon, 17 Nov 2008 23:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://dinosaur.smithsonianmag.com/?p=256#comment-209</guid>
		<description>Played it? Sir, I &lt;i&gt;own&lt;/i&gt; that shit, on both the SNES and Game Boy. I hope someday to find a copy of the PSOne port, which was a direct port of the arcade game. Beautiful game, loved the stop-motion animation. The SNES version has a lot of &quot;banned&quot; content,  including two finishers (one for Diablo, one for Chaos), but better graphics and sound than the Genesis version.</description>
		<content:encoded><![CDATA[<p>Played it? Sir, I <i>own</i> that shit, on both the SNES and Game Boy. I hope someday to find a copy of the PSOne port, which was a direct port of the arcade game. Beautiful game, loved the stop-motion animation. The SNES version has a lot of &#8220;banned&#8221; content,  including two finishers (one for Diablo, one for Chaos), but better graphics and sound than the Genesis version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: romunov</title>
		<link>http://blogs.smithsonianmag.com/dinosaur/2008/11/12/turok-realistic-dinosaurs-unrealistic-computer-game/comment-page-1/#comment-208</link>
		<dc:creator>romunov</dc:creator>
		<pubDate>Sat, 15 Nov 2008 22:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://dinosaur.smithsonianmag.com/?p=256#comment-208</guid>
		<description>Have you ever played Primal rage? What a game that was!</description>
		<content:encoded><![CDATA[<p>Have you ever played Primal rage? What a game that was!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://blogs.smithsonianmag.com/dinosaur/2008/11/12/turok-realistic-dinosaurs-unrealistic-computer-game/comment-page-1/#comment-207</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 13 Nov 2008 00:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://dinosaur.smithsonianmag.com/?p=256#comment-207</guid>
		<description>I remember playing the other N64 and later titles, too (through Turok: Evolution on the Xbox). There was too much hi-tech dino stuff, so it was a relief to get back to &quot;basics&quot; with the new game. My only regret was that my computer could barely handle the new game, so it probably didn&#039;t look as visually stunning as it should have, but it was still a lot of fun.</description>
		<content:encoded><![CDATA[<p>I remember playing the other N64 and later titles, too (through Turok: Evolution on the Xbox). There was too much hi-tech dino stuff, so it was a relief to get back to &#8220;basics&#8221; with the new game. My only regret was that my computer could barely handle the new game, so it probably didn&#8217;t look as visually stunning as it should have, but it was still a lot of fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zach Miller</title>
		<link>http://blogs.smithsonianmag.com/dinosaur/2008/11/12/turok-realistic-dinosaurs-unrealistic-computer-game/comment-page-1/#comment-206</link>
		<dc:creator>Zach Miller</dc:creator>
		<pubDate>Thu, 13 Nov 2008 00:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://dinosaur.smithsonianmag.com/?p=256#comment-206</guid>
		<description>I will always have a soft spot for the first Turok game on the N64, despite its fog and unbelievably bad jump precision. Fighting Dimetrodons with machine guns strapped to their sides is not just wierd, but downright bizarre, and I really liked fighting the big cyborg T.rex.

The second game (Seeds of Evil) departed too much from that formula to be entirely enjoyable, although everything about it was &lt;i&gt;better&lt;/i&gt; than the first game. Graphics, sound, textures, aiming...but there weren&#039;t enough dinosaurs. I think compies and raptors were the only holdovers.</description>
		<content:encoded><![CDATA[<p>I will always have a soft spot for the first Turok game on the N64, despite its fog and unbelievably bad jump precision. Fighting Dimetrodons with machine guns strapped to their sides is not just wierd, but downright bizarre, and I really liked fighting the big cyborg T.rex.</p>
<p>The second game (Seeds of Evil) departed too much from that formula to be entirely enjoyable, although everything about it was <i>better</i> than the first game. Graphics, sound, textures, aiming&#8230;but there weren&#8217;t enough dinosaurs. I think compies and raptors were the only holdovers.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
