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February 8, 2013

Can Machines Learn Morality?

drones smart machines

Can drones be taught the rules of war? Photo courtesy of the Department of Defense

When John Brennan, President Obama’s choice to be the next head of the CIA, appeared before a Senate committee yesterday, one question supplanted all others at his confirmation hearing:

How are the decisions made to send killer drones after suspected terrorists?

The how and, for that matter, the why of ordering specific drone strikes remains largely a mystery, but at least one thing is clear–the decisions are being made by humans who, one would hope, wrestle with the thought of sending a deadly missile into an occupied building.

But what if humans weren’t involved? What if one day life-or-death decisions were left up to machines equipped with loads of data, but also a sense of right and wrong?

Moral quandary

That’s not so far fetched. It’s not going to happen any time soon, but there’s no question that as machines become more intelligent and more autonomous, a pivotal part of their transformation will be the ability to learn morality.

In fact, that may not be so far away. Gary Marcus, writing recently in The New Yorker, presented the scenario of one of Google’s driverless cars before forced to make a split-second decision: “Your car is speeding along a bridge at 50 miles per hour when errant school bus carrying 40 innocent children crosses its path. Should your car swerve, possibly risking the life of its owner (you), in order to save the children, or keep going, putting all 40 kids at risk? If the decision must be made in milliseconds, the computer will have to make the call.”

And what about robotic weapons or soldiers? Would a drone be able to learn not to fire on a house if it knew innocent civilians were also inside? Could machines be taught to follow the international rules of war?

Ronald Arkin, a computer science professor and robotics expert at Georgia Tech, certainly thinks so. He’s been developing software, referred to as an “ethical governor,” which would make machines capable of deciding when it’s appropriate to fire and when it’s not.

Arkin acknowledges that this could still be decades away, but he believes that robots might one day be both physically and ethically superior to human soldiers, not vulnerable to the emotional trauma of combat or desires for revenge. He doesn’t envision an all-robot army, but one in which machines serve with humans, doing high-risk jobs full of stressful snap decisions, such as clearing buildings.

Beware of killer robots

But others feel it’s time to squash this type of thinking before it goes too far. Late last year, Human Rights Watch and Harvard Law School’s Human Rights Clinic issued a report, “Losing Humanity: The Case Against Killer Robots,” which, true to its title, called on governments to ban all autonomous weapons because they would “increase the risk of death or injury to civilians during armed conflict.”

At about the same a time, a group of Cambridge University professors announced plans to launch what they call the Center for the Study of Existential Risk. When it opens later this year, it will push for serious scientific research into what could happen if and when machines get smarter than us.

The danger, says Huw Price, one of the Center’s co-founders, is that one day we could be dealing with “machines that are not malicious, but machines whose interests don’t include us”.

The art of deception

Shades of Skynet, the rogue artificial intelligence system that spawned a cyborg Arnold Schwarzenegger in The Terminator movies. Maybe this will always be the stuff of science fiction.

But consider other research Ronald Arkin is now doing as part of projects funded by the Department of Defense. He and colleagues have been studying how animals deceive one another, with the goal of teaching robots the art of deception.

For instance, they’ve been working on programming robots so that they can, if necessary, feign strength as animals often do. And they’ve been looking at teaching machines to mimic the behavior of creatures like the eastern gray squirrel. Squirrels hide their nuts from other animals, and when other squirrels or predators appear, the gray squirrels will sometimes visit places where they used to hide nuts to throw their competitors off the track. Robots programmed to follow a similar strategy have been able to confuse and slow down competitors.

It’s all in the interest, says Arkin, of developing machines that won’t be a threat to humans, but rather an asset, particularly in the ugly chaos of war. The key is to start focusing now on setting guidelines for appropriate robot behavior.

“When you start opening that Pandora’s Box, what should be done with this new capability?,” he said in a recent interview. “I believe that there is a potential for non-combatant casualties to be lessened by these intelligent robots, but we do have to be very careful about how they’re used and not just release them into the battlefield without appropriate concern.”

To believe New Yorker writer Gary Marcus, ethically advanced machines offer great potential beyond the battlefield.

The thought that haunts me the most is that that human ethics themselves are only a work-in-progress. We still confront situations for which we don’t have well-developed codes (e.g., in the case of assisted suicide) and need not look far into the past to find cases where our own codes were dubious, or worse (e.g., laws that permitted slavery and segregation).

What we really want are machines that can go a step further, endowed not only with the soundest codes of ethics that our best contemporary philosophers can devise, but also with the possibility of machines making their own moral progress, bringing them past our own limited early-twenty-first century idea of morality.”

Machines march on

Here are more recent robot developments:

  • Hmmmm, ethical and sneaky: Researchers in Australia have developed a robot that can sneak around by moving only when there’s enough background noise to cover up its sound.
  • What’s that buzzing sound?: British soldiers in Afghanistan have started using surveillance drones that can fit in the palms of their hands. Called the Black Hornet Nano, the little robot is only four inches long, but has a spy camera and can fly for 30 minutes on a full charge.
  • Scratching the surface: NASA is developing a robot called RASSOR that weighs only 100 pounds, but will be able to mine minerals on the moon and other planets. It can move around on rough terrain and even over bolders by propping itself up on its arms.
  • Ah, lust: And here’s an early Valentine’s Day story. Scientists at the University of Tokyo used a male moth to drive a robot. Actually, they used its mating movements to direct the device toward an object scented with female moth pheromones.

Video bonus: So you’re just not sure you could operate a 13-foot tall robot? No problem. Here’s a nifty demo that shows you how easy it can be. A happy model even shows you how to operate the “Smile Shot” feature. You smile, it fires BBs. How hard is that?

More from Smithsonian.com

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February 1, 2013

Primal Screens: How Pro Football Is Amping Up Its Game

cowboys stadim

At football stadiums today, it’s all about the screens. Photo courtesy of Mitsubishi Electric Diamond Vision

It’s the time of year when the National Football League gets a little bit smaller.

Sure, the Super Bowl on Sunday is its championship game and more than 100 million people will be watching, but if the outcome isn’t decided in the last two minutes, more people on Monday will be talking about the funniest TV commercials or how Beyonce sang–or didn’t–at halftime or the post-game homage to the Baltimore Ravens’ Ray Lewis as he dances off into the sunset.

It’s been this way for a while now. As the spectacle of everything around it has become bigger, what actually happens on the field during the Super Bowl has gotten smaller. And that’s been okay with the league as long as it’s only happened once a year.

But now, with the rise of giant home video screens and the ability to see every scoring play of every game on the NFL’s RedZone network or watch games from different angles on a computer tablet, people running the league and its teams have realized that they need to pump up the stadium experience. What happens on the field, they fear, soon may no longer be enough to keep the customers satisfied.

Hitting the big, big screen

No question that the Dallas Cowboys ratcheted things up in 2009 when they opened, with much hoopla, the new Cowboys Stadium. Not only did it cost more than $1 billion, but hanging 90 feet above the field is an HDTV screen so large–it stretches from 20-yard-line to 20-yard line–that players who are quite massive in real life look like little Lego men moving around below.

Next fall, the Houston Texans will one-up the Cowboys when they unveil their own field-dwarfing video screen, almost 25 percent larger than the one in Dallas. And now even colleges are starting to join the monster screen club. The University of Nevada, Las Vegas, hardly a football powerhouse, just released plans for a new stadium that will include a video screen 100 yards long.

That’s right, it will be as long as the playing field.

Stand up and cheer

Okay, so we can expect the screens to get bigger and bigger. But some think the stadiums may actually get smaller, or at least there will be fewer seats. Instead, more attention will be paid to where people can stand and what they can do while they’re there.

Here’s how Eric Grubman, the NFL’s executive vice president of business operations, described a football stadium of the future in a recent interview with the Los Angeles Times:

“What if a new stadium we built wasn’t 70,000, but it was 40,000 seats with 20,000 standing room? But the standing room was in a bar-type environment with three sides of screens, and one side where you see the field. Completely connected. And in those three sides of screens, you not only got every piece of NFL content, including replays, RedZone and analysis, but you got every other piece of news and sports content that you would like to have if you were at home.

Now you have the game, the bar and social setting, and you have the content. What’s that ticket worth? What’s that environment feel like to a young person? Where do you want to be? Do you want to be in that seat, or do you want to be in that pavilion?”

Phoning it in

Other stadium innovations are heading in a different direction. Instead of having the game be only part of a multi-screen, sports bar party experience, they would entertain fans by allowing them to immerse themselves more deeply into the game itself. And they would do it all on smart phones and tablets.

Take the case of the New England Patriots. At the beginning of this past season, they became the first NFL team to deploy a free Wi-Fi network for streaming video in their home field, Gillette Stadium. Fans were able to use mobile apps to watch instant replays on their phones and get real time stats.

And next season, they’ll have more options, ones that take them into the games within the game. There will be apps that allow them to tune into cameras following star players around, apps that let them watch what goes on in their team’s locker room at halftime, apps that listen in on players wearing microphones and eavesdrop on conversations between the coaches and the quarterback (with a 15-second delay, of course).

And there will an app that, by the fourth quarter, could be the most valuable of all. It will tell them where to find the shortest bathroom lines.

Wearing protection

Here are other recent advances in football tech:

  • A red zone you don’t want to enter: Reebok has developed something it calls a Head Impact Indicator. It’s a thin skullcap lined with sensors that can detect dangerous hits to the head. If a yellow or red light goes on, it’s time for a player to head to the sidelines.
  • Now if they could only do something about helmet hair: Meanwhile, engineers at Purdue University say they’ve developed the model for a football helmet that disperses the energy of a smack to the head instead of just protecting a player’s skull. They report that tests with a polymer-lined Army helmet they designed showed it could reduce the G-force a player’s brain absorbed by as much as 50 percent.
  • Like we need another reason to boo the refs: You know that imaginary yellow line you see on TV games to show where the first down marker is? After this season, the NFL is going to take a look at technology that would project a laser line across the field so people in the stadium could see what everyone at home has been seeing for years.
  • Hardbodies the easy way: When they run out on the field Sunday, four San Francisco 49ers players, including both of the team’s quarterbacks, will be wearing a form of customized body armor under their uniforms. It’s called EvoShield and it’s a gel that hardens to fit a player’s body when exposed to air.

Video bonus: Okay, here’s a sneak peek of two Super Bowl ads already being declared winners, a spot about how getting the keys to the family Audi jacks up the testosterone of a boy headed to his high school prom, and a Volkswagen ad using a Minnesotan-turned-Rastafarian to celebrate the power of German engineering.

More from Smithsonian.com

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The Super Bowl’s Love Affair With Jet Packs




January 17, 2013

Can a Buzzing Fork Make You Lose Weight?

HapiFork health gadgets

The HapiFork wants to make you less piggish. Photo courtesy of HapiLabs.

Utensil history was made last week and I, for one, took pleasure in seeing that we had finally evolved beyond the spork or, as some of you may know it, the foon.

But sadly, the unveiling of the HapiFork at the Consumer Electronics Show (CES) was not universally greeted with great jubilation, but rather with a fair amount of ridicule.

Produced by a Hong Kong company called HapiLabs, the HapiFork is curious little thing. It looks like a fork and works like a fork, but it vibrates like a cellphone. And why it buzzes is the reason the media largely responded with one big group eyeroll.

See, the HapiFork is a fork with a simple and noble mission–to get you to stop eating like a pig. It buzzes to remind you to slow down.

It tracks not only the number of bites you’ve taken, but also how much time has passed between them and how long it takes you to finish the meal. The slower you eat, the fewer calories you consume. And because all the data can be stored on your smart phone, you can measure how less a chowhound you’ve become.

But some critics were not enamored of the concept, portraying the HapiFork as the essence of nanny technology, another “smart” gadget enforcer of data-driven moderation. How, the thinking goes, did it come to this, where forks are telling us to shut our pieholes?

The measure of a man

But maybe, given the obesity epidemic in the U.S. and Europe, it’s time to start listening to buzzing silverware. In fact, there are those who believe the current boom in mobile apps and devices that track our health and bad habits could play a big role in helping the U.S. get its outrageous health care costs under control.

A major health trend this year, according to a new report from PricewaterhouseCoopers, will be a shift by employers and insurance companies to encourage employees to be a lot more proactive when it comes to taking care of themselves. That’s in part due to incentives in the Affordable Care Act, but also because today’s technology–whether it’s sensors, WiFi or smart phones–has made it so much easier to track every move we make, every breath we take.

We’ll likely see more companies turn to employee wellness programs focusing on prevention and tapping into all that data that our smart phones and other health gadgets are able to gather about us. Already, start-ups such as the Boston-based Healthrageous are being hired by companies to work closely with their employees with chronic conditions, such as diabetes or hypertension or even sleep disorders. Healthrageous provides both a tracking device–say a blood glucose monitor for diabetics–and a customized plan to help employees reach their personal goals, which could be anything from fitting into pants you last wore 10 years ago to being able to play with your grandkids.

PUSH Wellness, in Chicago, also contracts out an employee wellness program, but with a different spin. It actually pays cash incentives to workers who meet goals that raise their “PUSH” score–a number based on a person’s Body Mass Index (BMI), blood pressure, cholesterol and fitness level. With PUSH, it’s not enough for an employee to exercise; they have to show real measurable results or there’s no pay out.

The big health insurance companies are getting in on the act, too. Last month, Aetna unveiled Passage, a fitness app it developed with Microsoft, that allows people to feel like they’re running or biking in some of the world’s great cities–Rome, New York, or Barcelona, for instance.

Also last month, Cigna announced that it has made available, for free, to the first 20,000 people who download them, four apps bundled together as the “Healthy Living App Pack. One is designed to track your workouts, another to get you to relax, another the help you sleep. The fourth, Fooducate, is a food nutrition app designed to make you health savvy when you’re food shopping.

When sensors speak

Here are five other health devices that made a splash at CES last week:

  • Would your wrist lie to you?: Another health wristband is coming on the market soon. Called Fitbit Flex, it will be able to track your daily activity–steps taken, calories burned–and also how you’ve slept, plus wake you up with a little buzz in the morning. For motivation, a display of four LED lights shows how far along you are in meeting that day’s goal. And at $100, it will be less expensive than the competitors already out there, Nike Fuel and Jawbone’s Up.
  • Keep running or we’ll play “Gangham Style:” Or you can let little earbuds do the monitoring work. Coming out this spring are iRiver On headphones equipped with PerformTek Precision Biometrics technology that measures a range of body metrics, including heart rate, distance traveled, steps taken, respiration rate, speed, metabolic rate, energy expenditure, calories burned and recovery time.
  • It was so much easier when pills looked like the Flintstones: For those dealing with a daily dose of multiple meds, there’s the uBox. The little box reminds people when it’s time to take their pills with a combination of beeps, blinking lights and smart phone reminders. And if you’ve already taken your meds, the box remains locked until it’s time for another set–the better to keep forgetful seniors from double dosing. It even lets other family members know if grandpa’s missed a med.
  • Giving new meaning to “Let me hear your body talk”: Then there’s Metria, a small patch a person wears on their chest that measures heartbeat, skin hydration, breathing, steps taken and sleep patterns. (It records the duration and quality of sleep based on how much you’ve tossed and turned.) Each patch gathers information for seven days and can send it to a phone or tablet anywhere in the world. Metria’s designed primarily for elderly people who live alone, but the U.S. Air Force reportedly may use it to monitor pilots.
  • Will walk for prizes: And bringing us back full circle to obesity is the ibitz PowerKey, a pedometer for kids. It doesn’t just track their activity, but rewards them with games, apps, shows and prizes for staying on the move. And yes, parents can check in on their kids’ progress on their own smart phones.

Video bonus: See why Stephen Colbert thinks the HapiFork is “unAmerican.”

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January 11, 2013

How Smart Should TVs Be?

Samsung smart TV

Samsung TVs get smarter. Photo courtesy of Samsung

Since the beginning of mankind, we’ve wanted our kids to get smarter. Since the beginning of the 21st century, we’ve wanted our phones to get smarter.

So when are we going start wanting our TVs to get smarter? Or will we always be content with them being dumb, as long as they’re big and dumb? Okay, maybe not dumb, but most of us don’t yet feel a compelling need to have our TVs think like computers, as long as the picture looks pretty up there on the wall.

Which always makes things interesting at the Great Gadgetpalooza also known as the Consumer Electronics Show (CES). For the past several years, the big electronics companies that focus on hardware, such as Samsung and Panasonic, and the big tech companies that focus on software, such as Google, have been rolling out nifty products at the annual Las Vegas spectacle with the promise that this is the year that Smart TV goes mainstream.

Boob tube no more

And so it’s been at this year’s version of CES, which ends today. Samsung has done its part to convince us that the time has come for us to love TVs for their brains by unveiling what it calls its S-Recommendation engine.

It’s software that, as Samsung puts it, not only understands what you like, but recommends things it thinks you’ll like. (Sure, Amazon’s been doing this for years, but this is your big, dumb TV we’re talking about.) And it doesn’t just suggest TV shows, but could throw in streaming programs options from the Web, or even video you’ve shot on your smartphone.

The goal ultimately is to get you to do all those things you’re now doing on your smartphone or your tablet–say, watch Hulu or Skype with a family member or check out your Facebook page–on your TV instead. To encourage that behavior, Samsung has revamped its Smart Hub so you can flip through all of your entertainment options in five different index screens–one that tells you what’s on regular old TV now or soon, another that lists movies and on-demand TV, a third that pulls in photos or music or video stored on any other devices around the house, a fourth where you can Skype or pull up Facebook and a fifth that provides access to any apps you’ve downloaded.

And neither of the above requires pushing a lot of buttons on a remote. The S-Recommendation engine responds to voice commands and the Smart Hub is designed to be controlled with hand gestures.

For its part, Panasonic has rolled out a feature it calls My Home Screen, which allows each member of your family to create his or her own homepage on the TV, where easy access is provided to their favorite digital content, streaming video and apps. Some of the company’s Viera models actually come with their own cameras that tell the TV who turned it on. And as a smart TV should, it dutifully brings up that person’s home screen.

Plus, Panasonic unveiled “Swipe and Share 2.0″, which lets users move photos from a tablet or phone to a big TV screen, where they can then be edited with a touch pen.

But can you love a TV?

So that seals it, right? This must be the year when TVs take back center stage, especially now that they’re finally learning to care about our needs, right?

Maybe not. We’ve built some pretty strong personal connections to our cell phones and tablets. And a lot of people think it’s going to take a while for us to develop that kind of bond with a TV, no matter how smart it is.

As Greg Stuart, CEO of the Mobile Marketing Association told Ad Age earlier this week: “”People don’t have that kind of interactive relationship with their TV. The TV on the wall is a family device. It’s a multi-user device. If I want to share something, its going to be with a personal device, and that’s going to be my tablet or my mobile.”

TV or Not TV?

Here are other recent TV innovations:

  • Robert, 6th Earl of Grantham, meet Tony Soprano: One day, thanks to Samsung, two people will be able to watch full-screen versions of Downton Abbey and Sopranos reruns at the same time. By adapting 3D technology, the company has created a TV that can display a different and full resolution image to each viewer depending on whether they’re sitting to the left or the right of the screen. Of course, both people would have to wear special glasses that come with headphones so you can hear only the sound for your show, but is that such a big price to pay for domestic peace?
  • Read my lips. No more Gangham style: LG, the other South Korean TV giant, has upgraded its “Magic Remote” so that it now responds to natural language. You say the name of a show or even something like “videos with Gangham-style dancing,” and your choice pops up on the screen.
  • I got my MoVo workin’: Also at CES, the Chinese TV manufacturer TCL showed off an HD TV called MoVo that uses facial recognition software to identify who’s watching and then make programming suggestions customized for that person.
  • Okay, who blinked?: Meanwhile, Haier, another Chinese company, has developed a technology it calls Eye Control TV where, yes, you can change channels by moving your eyes.
  • Ah, to be 65 and only see ads for meds: It was only a matter of time. A company called Gracenote will soon begin trials on a technology that, based on your viewing habits and personal data, will personalize the TV ads you see. Isn’t that special?

Video bonus: You didn’t make it to the big electronics show this year? Not to worry. Here’s the Samsung demo of its S-Recommendation engine. Remember, people tend to gush a lot at CES.

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December 27, 2012

Six Innovators to Watch in 2013

electronic tattoo

Nanshu Lu’s electronic tattoo that reads your vital signs. Photo courtesy of Nanshu Lu

In the spirit of the post-holiday season, allow me to present my final list of 2012: six innovators who are pushing technology in fresh directions, some to solve stubborn problems, others to make our lives a little fuller.

Watch for more from all of them in the new year.

1. Keep your hands off my robot: We’ve all seem videos of adorably cute robots,, but when you actually have to work with one, they apparently can be less than lovable. That’s where Leila Takayama comes in. She’s a social scientist with Willow Garage, a San Francisco area company that develops robots, and her job is to figure out how to get humans to connect with mechanical co-workers.

She’s seen cases where robots have gotten on people’s nerves so much that they park them in a closet. One of the keys, she’s found, is to make robots seem more fallible. Like having them shake their heads when they fail at something. Oddly enough, Takayama says, a reaction like that can make a robot “seem more competent.”

She’s worked on robots designed to help elderly people, recommending that the number of cameras on the robots’ heads be reduced because too many could make people uneasy. More recently, she’s been analyzing a robot called Project Texai, which is operated directly by humans, rather than running on its own. And she’s discovered some interesting things, such as how people who operate the robot don’t like it when other people stand too close to it or touch its buttons. “There comes a point for a lot of people when they feel as if the robot is their body.”

Another key question she’s wrestling with: Is it better to have a robot at eye level with a person when he or she is sitting or standing?

2. One day even lamp posts won’t be dumb: As Chris Harrison sees it, the world is full of surfaces, so why are we spending so much time touching little screens or tapping on cramped keyboards. Harrison, a researcher at Carnegie-Mellon University, has been a leader in finding ways to turn everyday objects–a couch, a doorknob, a glass of water–into interactive devices.

His approach is to use the natural conductivity of objects–or attach electrodes to those that aren’t–and connect them to a controller that responds to different types of signals. A couch, for instance, could be wired to turn on the TV if someone sits on it in a certain spot. Or you could turn off all the lights in your place by twisting the doorknob or tapping on a table. Almost anything with a surface could be connected to a computer and allow you to make things happen with simple gestures or touches.

3. Finally, a tatt for Grandma: There’s no questions that health tech is booming–although that’s not always a good thing considering that health apps don’t always live up to their hype. But Nanshu Lu, an engineering professor at the University of Texas, has created a product that could have a huge impact on how we monitor what’s going on inside our bodies.

She has refined what are known as “epidermal electronics,” but basically they’re electronic tattoos that can track your vital signs, including your temperature, heart beat and brain and muscle activity. Lu has managed to develop ultra-thin, water-soluble silicon patches that contain tiny sensors and can actually bond with skin. No adhesives necessary. They last through showers and exercise, never losing their ability to gather your most personal data. The hope is that one day her tattoos will be able to treat diseases.

4. In phones we trust: When you’re out on the road or on vacation in a new place, it can get frustrating to have to search for info on your smart phone. Really, if your phone is so smart, shouldn’t it be able to anticipate your needs and feed you info as you need it, based on where you are and what time of day it is?

That’s the premise behind the mobile apps software developed by Flybits, brainchild of Hossein Rahnama, director of the Digital Media Zone at Toronto’s Ryerson University. Flybits is already being used at several Canadian airports and Toronto’s transit system to coordinate with a traveler’s itinerary and provide information that’s both personalized and contextually relevant, such as directions to the car rental counters or the gate to your connecting flight after you get off a plane.

The company has also developed software it calls Flybits Lite, which lets you know friends and other contacts who are taking in the same concert or watching the same movie you are.

5. Do you really want to know how many times you’ve ordered donuts?: It would be easy to dismiss the Memoto Camera as the epitome of 21st century self-indulgence. It’s a postage-stamp sized wearable camera that documents your life by taking two photos every minute, or roughly 2,000 pictures a day.

For most of us that’s one big load of digital tedium. Martin Kallstrom, the man behind the concept and CEO of the Swedish startup Memoto, would acknowledge as much. But he also knows how many memorable moments are missed–”the day your daughter took her first step, or that night you laughed the night away with friends.”

Clearly, he’s not alone in believing that a “lifelogging” camera is an idea whose time has come. He and his partners had hoped to raise $75,000 on Kickstarter. By the time the fundraising campaign ended earlier this month, online backers had pledged more than $550,000.

6. And no, it won’t fetch you a beer: For several years now, Steve Castellotti has been all about brain-powered machines. But his latest innovation, Puzzlebox Orbit, is taking the concept to the public. It’s a little helicopter you control with your mind.

Given that this is not something we do every day, it comes enclosed in a protective sphere so the rotor blades don’t chop up the furniture. It also comes with a device called the Puzzlebox Pyramid, which serves as a combination base/remote control unit for the chopper. But since your mind is doing the controlling, the Pyramid’s role is to wirelessly transmit your brain activity from a headset you wear. It also lets you know how you’re doing–a circle of LED lights on the Pyramid’s face is designed to reflect your level of concentration or relaxation.

Thanks to a funding boost from Kickstarter, Castellotti and his chief engineer and partner Hao Zhang plan to start selling the Puzzlebox Orbit for about $90 next year. But Castellotti believes it won’t become just another pricey tool that ends up in the basement. He sees it as teaching tool that can be used in schools to introduce kids to neuroscience and also as a way for people for people to start to become familiar with the potential of biofeedback.

To spur that process, the company will make its source code and hardware schematics available and encourage developers to hack away. For example, says Castellotti, a “motivated experimenter” might hack the Puzzlebox system so his TV would automatically change channels when his concentration level stays too low for too long. Say so long to vegging out.

Video bonus: Take at look at Chris Harrison’s most recent project, called Skinput, It involves the use of an armband with bio-acoustic sensors that can turn a body into a touch screen.

Video bonus bonus: And here’s a Puzzlebox Orbit tutorial that was part of the Kickstarter pitch for its nifty brain-controlled toy.

More from Smithsonian.com

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Innovators to Watch in 2012



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