November 4, 2010
Why You Waste Time Playing Farmville
Why do 70 million people spend time managing virtual farms in Farmville? (I know they’re not all crazy.) Tom Chatfield, a writer and video game expert (he blogs at What Happens Next?) says it’s because the game designers have figured out how to take advantage of human nature. We evolved to find things interesting in very specific ways, he says in his TedTalk filmed earlier this year, and find learning and problem solving particularly stimulating. “Now, we can reverse engineer that and build whole worlds that expressly tick our evolutionary boxes,” Chatfield says.
He lists seven ways that games do this:
- Experience bars measuring progress (summing up where you are in a game with one easy graphic, a bar of progress),
- Multiple long- and short-term goals
- Rewards for effort
- Rapid, frequent, clear feedback
- An element of uncertainty
- Windows of enhanced attention (predicting time when learning is taking place)
- Other people.
It struck me, as he listed off his items, that these are also the ways in which we can make nearly any effort, such as school, stimulating, even when the day-to-day tasks may be boring. Chatfield calls “World of Warcraft” nothing more than “a great box-opening effort.” Like most games, it’s about finding items inside other items. The dull version of this is simply opening a pile of boxes. But the game designers have imagined thousands of ways to make this so interesting and so much fun that we keep playing, sometimes for years. Surely there are ways to engineer other areas of our lives in a similar way. Anyone have some suggestions?
Sign up for our free email newsletter and receive the best stories from Smithsonian.com each week.
4 Comments »
RSS feed for comments on this post. TrackBack URI
























It would be fascinating to see this implemented in a school setting. If an English teacher, say, decided to create some “choose your own adventure” style of doling out reading assignments, they might pick a particular category or topic of literature, have the student read some key passage, then they gain access to open the “box” leading to the next, making it part game, part education, which associates not just the act of reading but also other brain functionality in moving along the path towards completing the assignment.
As long as the students don’t start “farming” for and selling quiz answers, this could be useful!
[...] This post was mentioned on Twitter by Laura Spangler, TU Cultural Studies. TU Cultural Studies said: Why You Waste Time Playing Farmville http://bit.ly/cu2neG [...]
[...] Sanity/Keep Fear Alive” a few Saturdays ago. Surprising Science offers some insight on why “Farmville” is so addictive for some folks. D.C. Mud has another great post about the impact of interior design on work spaces. In the [...]
[...] you’re something special? With your ability to speak and spend hours playing Farmville and dominate the entire planet? Well, think again, buddy. The tiny water flea (Daphnia pulex) has [...]