<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:media="http://search.yahoo.com/mrss/"	>
<channel>
	<title>Comments on: Why You Waste Time Playing Farmville</title>
	<atom:link href="http://blogs.smithsonianmag.com/science/2010/11/why-you-waste-time-playing-farmville/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.smithsonianmag.com/science/2010/11/why-you-waste-time-playing-farmville/</link>
	<description>Ideas, innovations and discoveries from the world of science</description>
	<lastBuildDate>Thu, 16 May 2013 19:00:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4</generator>
	<item>
		<title>By: A Water Flea Has More Genes Than You Do &#124; Surprising Science</title>
		<link>http://blogs.smithsonianmag.com/science/2010/11/why-you-waste-time-playing-farmville/comment-page-1/#comment-3123</link>
		<dc:creator>A Water Flea Has More Genes Than You Do &#124; Surprising Science</dc:creator>
		<pubDate>Fri, 04 Feb 2011 15:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.smithsonianmag.com/science/?p=5114#comment-3123</guid>
		<description>[...] you&#8217;re something special? With your ability to speak and spend hours playing Farmville and dominate the entire planet? Well, think again, buddy. The tiny water flea (Daphnia pulex) has [...]</description>
		<content:encoded><![CDATA[<p>[...] you&#8217;re something special? With your ability to speak and spend hours playing Farmville and dominate the entire planet? Well, think again, buddy. The tiny water flea (Daphnia pulex) has [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Give Metro a break: D.C.&#8217;s blogs &#124; 000055.196998.com</title>
		<link>http://blogs.smithsonianmag.com/science/2010/11/why-you-waste-time-playing-farmville/comment-page-1/#comment-2629</link>
		<dc:creator>Give Metro a break: D.C.&#8217;s blogs &#124; 000055.196998.com</dc:creator>
		<pubDate>Tue, 09 Nov 2010 03:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.smithsonianmag.com/science/?p=5114#comment-2629</guid>
		<description>[...] Sanity/Keep Fear Alive” a few Saturdays ago. Surprising Science offers some insight on why “Farmville” is so addictive for some folks. D.C. Mud has another great post about the impact of interior design on work spaces. In the [...]</description>
		<content:encoded><![CDATA[<p>[...] Sanity/Keep Fear Alive” a few Saturdays ago. Surprising Science offers some insight on why “Farmville” is so addictive for some folks. D.C. Mud has another great post about the impact of interior design on work spaces. In the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention Why You Waste Time Playing Farmville &#124; Surprising Science -- Topsy.com</title>
		<link>http://blogs.smithsonianmag.com/science/2010/11/why-you-waste-time-playing-farmville/comment-page-1/#comment-2601</link>
		<dc:creator>Tweets that mention Why You Waste Time Playing Farmville &#124; Surprising Science -- Topsy.com</dc:creator>
		<pubDate>Fri, 05 Nov 2010 13:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.smithsonianmag.com/science/?p=5114#comment-2601</guid>
		<description>[...] This post was mentioned on Twitter by Laura Spangler, TU Cultural Studies. TU Cultural Studies said: Why You Waste Time Playing Farmville http://bit.ly/cu2neG [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Laura Spangler, TU Cultural Studies. TU Cultural Studies said: Why You Waste Time Playing Farmville <a href="http://bit.ly/cu2neG" rel="nofollow">http://bit.ly/cu2neG</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darth Continent</title>
		<link>http://blogs.smithsonianmag.com/science/2010/11/why-you-waste-time-playing-farmville/comment-page-1/#comment-2596</link>
		<dc:creator>Darth Continent</dc:creator>
		<pubDate>Thu, 04 Nov 2010 17:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.smithsonianmag.com/science/?p=5114#comment-2596</guid>
		<description>It would be fascinating to see this implemented in a school setting. If an English teacher, say, decided to create some &quot;choose your own adventure&quot; style of doling out reading assignments, they might pick a particular category or topic of literature, have the student read some key passage, then they gain access to open the &quot;box&quot; leading to the next, making it part game, part education, which associates not just the act of reading but also other brain functionality in moving along the path towards completing the assignment. 

As long as the students don&#039;t start &quot;farming&quot; for and selling quiz answers, this could be useful!</description>
		<content:encoded><![CDATA[<p>It would be fascinating to see this implemented in a school setting. If an English teacher, say, decided to create some &#8220;choose your own adventure&#8221; style of doling out reading assignments, they might pick a particular category or topic of literature, have the student read some key passage, then they gain access to open the &#8220;box&#8221; leading to the next, making it part game, part education, which associates not just the act of reading but also other brain functionality in moving along the path towards completing the assignment. </p>
<p>As long as the students don&#8217;t start &#8220;farming&#8221; for and selling quiz answers, this could be useful!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
